Postscript: This was written in fits and starts, spaced out across about five months—usually coinciding with Wizards of the Coast previewing a new Magic: The Gathering expansion and releasing the associated web fiction. As usual, one of the motivators of this "exercise" is the idea that I can apply to myself the parental logic of forcing a child to smoke an entire pack of cigarettes after catching him lighting up in the garage.* It's worked before, and the results were usually something I could live with. This time...I'm not so sure.
For the Magic: The Gathering fan/addict (what's the difference?) who happens upon this writeup, I suspect it'll be so much catnip. For the person who's never thought about or spent any money on the damn cards, it could be an entertaining dive into an entertainment product that rakes in upwards of $580 million a year, forms the basis of an esoteric subset of geek/gamer culture that's probably larger than most people think, and achieved with nothing but colorful pieces of carboard the same degree of slavish patronage which World of Warcraft needed the Unreal Engine and cable internet to inspire in its players.
For people in my age group (read: old) who played for a couple of years in middle school and then wandered off, never to return, it might be a fun way to see how much the game changed over the years.
I should say in advance that I'm not going to be looking at every single Magic set. There's a point where R&D refines its approach to worldbuilding into almost a matter of rote method, and where most of what can be said about a given set is "so-and-so happens in the story," "it's a lot like such-and-such previous set," and "it's inspired by this-and-that real-world culture and folklore." We won't be venturing very far into the post-Mending era.
Since most of these have already been written and need only some touch-ups and pictures, I think I can stand to post them weekly—which might mean I have two months' worth of updates on deck. If I weren't so ashamed of myself for having written so much about Magic: The Gathering, I'd be very pleased.
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